The page I will update as soon as a feature, improvement or fix is progressing.

TerrainComposer2 version 2.2. Next update will be out of beta.

Estimated Asset Store submission Februari


Tree and Object distance (min, max) with advanced relations system.

RTP integration, auto assigning of global color/normal maps.

Export height- and normalmap texture.

Export spat- and colormap texture.


Next updates:

Node Groups within Node Group.

Streaming multi terrain.

Streaming around the Camera generate pass system (Fase 1).

Random system for creating random terrain.

Multi tiles for Image node.

Automatically generate higher resolution global normal map compared to terrain heigthmap.

Multiple Terrain Areas.

Support of 16 splat/grass textures instead of 8.

Raycast node -> Raycast from top.

Rename nodes directly with right click or double click label on a node.

Link cloned nodes. Changing original node will also change its clones.

Lock nodes so they can't accidentally be edited.

Normalize preview textures (Advanced Settings).


Use existing terrain heightmap without the need to generate it.

Raycast hit compared with terrain height with fall-off radius.



TerrainComposer 2


This list is not complete yet.

V2.4). Terrain Node. Create terrains within terrain.

V2.4). Export Unity terrain to mesh for multi terrain tiles. For now use the TerrainToObj wiki script.

V2.4). For a Layer Group a mode to use a Select Node group instead of Layers with operators.

V2.4). Streaming around the Camera object pooling, generate only around the camera (Fase 2).

V2.4). Checkbox where the effect of each node is displayed on the terrain as a bright color.

V2.5). Erosion Node.

V2.6). Generate objects around objects with unlimited levels.

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