There’s a new modular Scifi pack available on the Asset Store. It’s made by Jakob a very skilled artist from our gaming team. SnazzyGrid is included for free!

Asset Store Modular PBR Scifi-Pack


TerrainComposer and WorldComposer, Unity3d extension tools for making AAA Terrain (photorealistic)/Scene in just minutes…

TerrainComposer is an Unity Extension Tool that enables developers to compose AAA quality Unity Terrain. It is also a Scene/Level Composer. It uses the standard Unity Terrain, and with a few clicks you can create astonishing results. It has a friendly GUI interface, is very easy to learn and its unlimited multi-threading output possibilities makes it a very powerful tool. Creating terrain that normally takes days or weeks to make, with this tool it only takes a few minutes! Saving you tons of work and time. Speed, quality and realism is the strength of this tool. And it’s curve, layer and filter based! The possibilities are endless. The layers and filters can be used for example to blend splat textures on height, random, degree, normals or an image etc. A small change in a curve or filter gives a totally different terrain.

TerrainComposer 1.47 is released with new documentation and it includes 5 complete examples terrains that run out of the box in 3-4 clicks.

WorldComposer an Unity3d tool to extract data from the real World, is available now.

TerrainComposer and WorldComposer are terrain creation and editing tools. You can use any additional terrain shader with both products. As for a terrain shader I highly recommend using the RTPv3 – Relief Terrain Pack shader made by Thomasz.
RTP 3 is released and it renders your terrain to a whole new level of quality! See TerrainComposer created terrain with RTPv3 rendering in action

TerrainComposer with documentation and tutorials can be picked up for $90 at the Asset Store. TerrainComposer has an update feature build in, so you always have the latest version. If you have any questions, need support or feature requests feel free to contact

Video quality can be set higher in settings at the right buttom of the video screen.

New Video about 100% procedural heightmap and splatmap creation from scratch.
Click here to see the runtime part at the end of the video

This is a runtime video of terrain made with TerrainComposer from the tutorial video on the video page. On the video page you can find more videos.

TerrainComposer is very flexible and can be used for all kinds of terrains and environments. For example flight simulator perspective as well as first person perspective. You can create low detail high performance terrain for example the mobile platform, as well as high detail AAA terrain for high end graphic systems. It supports all terrain resolutions high and low, as well as the support for multi-terrain, which is totally automated. For multi-terrain there are quick buttons that apply settings from one terrain to all terrains. These buttons are in more components like the tree and the object layer, which apply settings for example one tree to all the trees in a layer.

The auto generation option makes it very easy to see changes you make directly in the Scene view. This allows for much faster work flow as well as learning curve. The unlimited multi-level placement makes it possible to create endless detailed Scenes, where you for example create a whole city where the outside of the building has a garden and the inside of the building is furnished, and with objects on and around the furniture, etc.

In the ‘Screenshot’ page you can see different screenshots of what I made so far with Terrain Composer, the terrains I made inbetween programming, much and much more is possible.


Peter and me made a new Unity Editor tool called SnazzyGrid, to read more about it Click here


SnazzyGrid will improve your workflow a lot, we can’t go without it anymore :) and use it for making our Wing suit flying game. This tool is not just a grid, but it has unique features that have not been done before in any tool. Like a local 3d grid and the use of hotkeys to move objects relative to the Scene camera. For example if you use Numpad right an object will always move to the right of the Scene camera. With this movement system you can quickly move and arrange objects in your Scene. With SnazzyGrid you can save a huge amount of time on level design…


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