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Screenshots of the 24 hour demo version 2.


TerrainComposer and WorldComposer are terrain creation and editing tools. You can use any additional terrain shader with both products. As for a terrain shader I highly recommend using the RTPv3.2 – Relief Terrain Pack shader made by Thomasz. As me and Tom are collaborating with our Products.

Horizon[ON], click here for more information


New video of showcasing Relief Terrain Pack, TerrainComposer and AFS2.04…Enjoy!

This video shows 2 Demo terrains that are made by Peter and me with TerrainComposer and WorldComposer and for rendering they use RTPv3. In the 24 hour demo there’s also AFS package that makes the trees look a lot better. The flight simulator demo uses UFS. We were making this demo for and with Chris the developer of Ufs, but we never released the demo, cause we all caught up in our many projects…

RTP 3 is released and it renders your terrain to a whole new level of quality! See TerrainComposer created terrain with RTPv3 rendering in action

Peter and me made a new Unity Editor tool called SnazzyGrid, to read more about it Click here


SnazzyGrid will improve your workflow a lot, we can’t go without it anymore :) and use it for making our Wing suit flying game. This tool is not just a grid, but it has unique features that have not been done before in any tool. Like a local 3d grid and the use of hotkeys to move objects relative to the Scene camera. For example if you use Numpad right an object will always move to the right of the Scene camera. With this movement system you can quickly move and arrange objects in your Scene. With SnazzyGrid you can save a huge amount of time on level design…

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